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Glossary
76 terms you'll hear on a broadcast, in plain English.
- Audible
- A play change the quarterback calls at the line of scrimmage before the snap.
- Blitz
- A defensive play that sends extra rushers, often linebackers or defensive backs, after the quarterback.
- Bye week
- The one week of the 18-week regular season when a team doesn't play.
- Center
- The offensive lineman who snaps the ball to start each play.
- Clear bag policy
- The NFL stadium rule limiting fans to one small clear bag plus a hand-sized clutch.
- Coin toss
- The pregame (and overtime) flip that decides which team chooses to kick, receive or pick a goal to defend.
- Compensatory pick
- An extra draft pick (rounds 3-7) given to teams that lost more qualifying free agents than they signed.
- Cornerback
- A defensive back who usually covers wide receivers.
- Dead ball
- A ball that is not in play, between downs or after the whistle.
- Division
- A group of four teams within a conference; each conference has East, North, South and West divisions.
- Down
- A single play; the offense gets four downs to gain 10 yards.
- Down by contact
- A runner is down when a defender's contact puts any body part other than hands or feet on the ground.
- Dynamic kickoff
- The kickoff format, made permanent in 2025, in which most players line up close together and can't move until the ball lands.
- Encroachment
- A defender crossing into the neutral zone and touching an opponent or the ball before the snap; 5 yards.
- End zone
- The 10-yard scoring area at each end of the field.
- Extra point
- A one-point kick attempted from a snap at the 15-yard line after a touchdown.
- Fair catch
- A catch of a punt after the returner waves an arm, giving up the right to run in exchange for protection from being hit.
- False start
- An illegal movement by an offensive player before the snap; 5 yards.
- Field goal
- A kick through the uprights and over the crossbar, worth 3 points.
- First down
- Earning a new set of four downs by reaching the line to gain.
- Franchise tag
- A one-year, high-salary tender a team can use on one pending free agent per year to keep him.
- Free agent
- A player whose contract has ended and who may sign with another team (unrestricted with four or more accrued seasons).
- Fumble
- When a player with the ball loses possession before the play is over; either team may recover.
- Hail Mary
- A long, desperation pass into a crowd of players near the end zone, usually at the end of a half.
- Hash marks
- Short lines marking each yard between the yard lines, used to spot the ball.
- Holding
- Illegally grabbing or restricting an opponent; 10 yards on offense, 5 yards and an automatic first down on defense.
- Huddle
- The players' quick gathering between plays to call the next play.
- Injured reserve (IR)
- A list for injured players that removes them from the 53-man roster for at least four games.
- Interception
- A defender catching a forward pass thrown by the offense.
- Kickoff
- The free kick that starts each half, overtime, and play after a score.
- Landing zone
- The area from the receiving team's goal line to its 20-yard line where a kickoff must land.
- Line of scrimmage
- The imaginary line through the front tip of the ball that neither team may cross before the snap.
- Line to gain
- The spot 10 yards beyond where a series began; reaching it earns a first down.
- Linebacker
- A defender lined up behind the defensive line who stops runs, rushes or covers.
- Long snapper
- The specialist who snaps the ball back to the punter or holder on kicks.
- Muff
- A failed attempt to catch a loose ball, usually a kick, that either team can recover.
- Neutral zone
- The space between the two lines of scrimmage, the length of the ball.
- Nickel
- A defensive setup with five defensive backs instead of the standard four.
- Offside
- A player being beyond the line of scrimmage when the ball is snapped; 5 yards.
- Onside kick
- A short, declared kickoff the kicking team tries to recover itself.
- Overtime
- Extra time when a game is tied: one 10-minute period in the regular season, 15-minute periods in the playoffs.
- Pass interference
- Illegal contact with a receiver while a pass is in the air.
- Pick-six
- An interception returned for a touchdown.
- Play clock
- The 40-second (or 25-second) countdown the offense has to snap the ball.
- The protected area the offensive line forms around a passing quarterback.
- Practice squad
- Up to 17 players (one international) who practice with a team but aren't on the 53-man roster.
- Punt
- A kick, usually on fourth down, where the punter drops the ball and kicks it before it hits the ground.
- Quarterback
- The offensive leader who takes the snap and hands off, runs or passes.
- Red zone
- The area inside the opponent's 20-yard line, where scoring chances are highest.
- Replay assist
- A system that lets replay officials help correct clear, objective errors during a game.
- Reseeding
- Re-ordering playoff matchups after the wild-card round so the top seed faces the lowest remaining seed.
- Rookie wage scale
- The system that sets drafted rookies' pay by draft slot.
- Roughing the passer
- An illegal hit on a quarterback after or while he throws; 15 yards.
- Sack
- Tackling the quarterback behind the line of scrimmage before he can throw.
- Safety (position)
- A deep defensive back, either a free safety or a strong safety.
- Safety (score)
- Two points for the defense, usually for tackling a ball carrier in his own end zone.
- Salary cap
- The limit on what a team can spend on player salaries in a season ($301.2 million in 2026).
- Score bug
- The on-screen box showing score, time, down and distance, and timeouts.
- Secondary
- The defensive backs as a group: cornerbacks and safeties.
- Snap
- The center's backward pass that starts a play.
- Special teams
- The units on the field for kicks: kickoffs, punts, field goals and extra points.
- Strength of schedule
- The combined win percentage of a team's opponents, used in tiebreakers and draft order.
- Tight end
- A player who lines up next to the offensive line and both blocks and catches passes.
- Timeout
- A stoppage a team calls to halt the clock; each team gets three per half.
- Touchback
- A kick or turnover that ends in the end zone, giving the ball to the receiving team at a set yard line.
- Touchdown
- Getting the ball into the opponent's end zone; 6 points.
- Trade deadline
- The last day teams can trade players during the season (Nov. 10, 2026).
- Try
- The single bonus play after a touchdown, for 1 point (kick) or 2 points (run or pass).
- Turnover
- Losing the ball to the other team by fumble or interception.
- Turnover on downs
- Losing the ball by failing to make a first down on fourth down.
- Two-minute warning
- An automatic stoppage with two minutes left in the second and fourth quarters.
- Two-point conversion
- A run or pass from the 2-yard line after a touchdown, worth 2 points.
- Undrafted free agent
- A player not chosen in the draft who may sign with any team.
- Wide receiver
- A fast pass-catcher who lines up near the sideline.
- Wild card
- A playoff spot (seeds 5-7) for one of the three best non-division-winners in a conference.
- Yellow line
- The TV-only graphic showing where the offense needs to reach for a first down.